A book in the Catfantastic series, 1990
Two of the biggest names in the fantasy field have put together a unique collection of fantastical cat tales for friends of furry felines. Cats work a special magic in these stories from the future, from the past, and from dimensions people never dream of.
Two centuries after an atomic war on earth, a silver-haired mutant sets out on a dangerous search for a lost city of the ruined civilization.
Una situazione disperata richiede sempre una soluzione disperata. E per lui, ormai non c’era altra alternativa. Ma la via suggerita da Jorge Petronius andava oltre l’immaginabile. Un pianeta apparso per sortilegio, un mondo paradossale. Una dimensione parallela in cui Simon Tregarth sembrava ormai destinato. E in lui c’era il dubbio se preferire la morte a quella strana Terra popolata di streghe. Arrendersi alla misteriosa Siege Perilous, la Pietra del Potere, era come affidare il proprio spirito, la propria mente ad un mondo da cui non ci sarebbe stato ritorno.
Nominato per il premio Hugo per il miglior romanzo in 1964.
The first novel in "Solar Queen" series, followed by Plague Ship, Postmarked the Stars and others.
The novel follows Dane Thorson, a newbie apprentice cargo master on board of a Free Trader spaceship Solar Queen, and his adventures on a recently discovered planet.
Dan Thorson był świeżo upieczonym absolwentem akademii kształcącej obsługę statków kosmicznych. Jednak nie trafił na statek żadnej z prestiżowych kompanii handlowych. Komputer zaoferował mu los wolnego pośrednika.
Będąc najmłodszym członkiem załogi statku „Królowa Słońca”, Dan trafia na planetę z tajemniczą przeszłością by rozwiać mroki jej teraźniejszości.
Eydrth is a Master Songsmith... who has no magic. She will do anything to save her father from the evil that has stolen his mind. But the paths to the magic of the Witch World are many—and to save the ones you love, the truest magic must come from the heart...
A grand tapestry of the far-flung interstellar future, in which the first starships from Earth have burst out into the universe… only to run straight into the restraining grasp of the stagnant alien federation known as Central Control.
Only as interstellar mercenaries can humans go to the stars; the aliens who already dominate the galaxy allow no other recourse. But when Swordsman Third Class Kana Karr and his comrades-in-arms are betrayed and abandoned on a hostile world by their alien masters, the warriors from Earth begin a desperate but glorious march across a planet whose every sword is against them. Their actions may doom humanity's future… or lead the way to an empire of their own!
Four thousand years later events described in 'Star Guard' novel, galactic civilization is collapsing, and the underfunded crew of an exploration starship is forced to set down on an uncharted planet: a mysterious, abandoned world that is achingly beautiful-and hauntingly familiar. Ranger Sergeant Kartr, telepath and stellar Patrolman, searches with his crewmates for the source of a beacon which may mean escape for them all. What he finds is far stranger: the first clue to what may become the greatest revelation in galactic history!
Born into a family with magical powers, Aisling is a young witch who fights to protect her homeland of Kars. Unfortunately, the biggest threat to Kars is her older brother, Kirion, who has chosen to use his powers for evil, and years ago forced Aisling into exile.
Since Aisling’s departure, Kirion has tightened his hold on Shastro, the Duke of Kars. Through Shastro, Kirion’s dark influence works to subjugate the entire realm.
With her younger brother Keelan helping her, Aisling returns, in disguise, to undermine Kirion’s power and defeat the evil duke. But as Aisling gets closer to Shastro, the Duke takes a liking to her, and she finds herself questioning her mission. But when a neighboring clan lays siege to Kars, Aisling and Keelan realize they must act, lest Kirion bring even more death and suffering to Kars’ loyal subjects than he has already caused.
Using all the magic, persistence and ingenuity she can summon, Aisling must somehow find a way to avoid the attention of her dangerous older brother, save the people from his murderous sorcery, and return to their Dukedom the peace and prosperity it once knew.
All of Witch World knows to fear the hated, fire-eyed Keplian horses who lure riders to their deaths. All that is, save for one young Native American girl new to Witch World, who rescues a Keplian mare and her foal and discovers an awesome truth—the Keplians were created to serve light, not darkness, and to ride with humans. This is the first in a new trilogy.
The witches summon the mighty to Es: Lord Tregarth and his wife, Jaelithe; War Marshal Koris and Lady Loyse of Gorm; the famed adept Hilarion and sorceress Kaththea Tregarth; Dahaun of Green Valley; and many others of power. Allies and former enemies face a crisis greater than the Turning, a treat worse than the Kolder, and apocalypse beyond the Great Disaster.
"From between the two shuffling dancers padded something on four feet. The canine-feline creature was more than just a head; it was a loose-limbed, graceful body fully eight feet in length, and the red eyes in the prick-eared head were those of a killer.... Words issued from between those curved fangs, words which Dane might not understand....
"Dane slid his blade out surreptitiously, setting its point against the palm of his hand and jabbing painfully; but the terrible creature continued to advance.... There was no blurring of its lines...."
Dane Thorson of the space-ship Solar Queen knew there was only one way to win out over this hideous thing — a battle to the end between his rational mind and the hypnotic witchcraft of Lumbrilo, the mental wizard of the planet Khatka.
Simon Tregarth, agent tajnych służb wywiadowczych w czasie II wojny światowej, musi uciekać przed płatnymi zabójcami nasłanymi przez swoich dawnych mocodawców. Szansą na unikniecie spotkania z wrogami, okazać się może użycie starożytnego artefaktu — Niebezpiecznego Tronu. Dzięki słono opłaconej pomocy dr. Jorge Petroniusa, Simon przenosi się do świata równoległego — Estcarpu — w którym władzę sprawują czarownice.
Jednak i w tym nowym świecie wojna nie jest czymś obcym. W Estcarpie panuje swoisty matriarchat, w którym najwyższą władzę sprawują obdarzone mocą, żyjące w celibacie dla jej zachowania kobiety. Sama moc jest bronią krainy w walce z atakującymi ją najeźdźcami — od północy Alizonem i od południa Karstenem. Tregarth postanawia zaciągnąć się do wojska i służyć czarownicom jako żołnierz. Po pewnym czasie i u niego objawiają się jednak zdolności magiczne — rzecz niespotykana u mężczyzn pochodzących z tego świata.
Andre Norton enthralled readers for decades with thrilling tales of people challenged to the limits of their endurance in epic battles of good against evil. None are more memorable than her Witch World novels.
Simon Tregarth, a man from our own world, escapes his doom through the gates to the Witch World. There he aids the witch Jaelithe’s escape from the hounds of Alizon, only to find himself embroiled in a deeper war against an even deadlier foe: the Kolder.
Nominated for Hugo Award for Best Novel in 1964.
In the days of the first spring flood in the Year of the Gryphon the Lords of High Hallack made their covenant with the Were Riders of the Waste. Those who came to speak with the lords wore the bodies of men but they were not of humankind. They were dour fighters...men—or creatures—of power who ranged the wilderness and were greatly feared. How many there were no man knew but that they had a force beyond human knowledge was certain. Shape-changers, warlocks, sorcerers...rumour had it they were all that and more.
Exiles from afar in space and time, who had opened doors on forbidden things and loosed that which could not be controlled, they wandered until the stars moved into new patterns and they might again seek the gate into their homeland and ask admittance.
Now, in the Year of the Unicorn, they took brides from among men, according to the bargain, and rode eastwards. And among them rode Gillan, the waif, the nameless, who seemed to see beyond the shape of things that were.