The Colour of Magic is Terry Pratchett’s maiden voyage through the bizarre land of Discworld. His entertaining and witty series has grown to more than 20 books, and this is where it all starts—with the tourist Twoflower and his hapless wizard guide, Rincewind (“All wizards get like that… it’s the quicksilver fumes. Rots their brains. Mushrooms, too.”). Pratchett spoofs fantasy clichés—and everything else he can think of—while marshalling a profusion of characters through a madcap adventure.
In The Light Fantastic only one individual can save the world from a disastrous collision. Unfortunately, the hero happens to be the singularly inept wizard Rincewind, who was last seen falling off the edge of the world…
Annotations collected and edited by Leo Breebaarted at http://www.lspace.org/books/apf/the-light-fantastic.html
They say that a little knowledge is a dangerous thing, but it is not one half so bad as a lot of ignorance.There are some situations where the correct response is to display the sort of ignorance which happily and wilfully flies in the face of the facts. In this case, the birth of a baby girl, born a wizard — by mistake. Everybody knows that there’s no such thing as a female wizard. But now it’s gone and happened, there’s nothing much anyone can do about it. Let the battle of the sexes begin …
In this Discworld installment, Death comes to Mort with an offer he can't refuse — especially since being, well, dead isn't compulsory. As Death's apprentice, he'll have free board and lodging, use of the company horse, and he won't need time off for family funerals. The position is everything Mort thought he'd ever wanted, until he discovers that this perfect job can be a killer on his love life.
Annotations collected and edited by Leo Breebaart. http://www.lspace.org/books/apf/mort.html
A sourcerer is born - a wizard so powerful that by comparison all other magic is just mucking around in pointy hats.
And his very existence brings the Discworld, which is of course flat and rides through space on the back of an enormous turtle, to the very verge of all-out thaumaturgical war*.
All that stands in the way is Rincewind, the failed magician, who wants to save the world, or at least that part of it which contains him. More new characters join the Discworld adventure: Conina the barbarian hairdresser, Nijel the Destroyer (whose mother still makes him wear woolly underwear) and possibly the first yuppie genie, who's into lamps as a growth area.
This time the adventure goes east, or hubwards, or whatever. It doesn't simply draw heavily on "Omar Khayyam", "Raiders of the Lost Ark", the "1001 Nights" and every Arabian B-movie ever made, it scribbles on them as well. . .
* A bad thing
‘Look after the dead’, said the priests, ‘and the dead will look after you.’
Wise words in all probability, but a tall order when you have just become the pharaoh of a small and penniless country whose largesse — and indeed treasury — is unlikely to stretch to the building of a monumental pyramid to honour your dead father. And particularly when your only visible means of support is a recently acquired qualification from the Guild of Assassins where running a kingdom and basic financial acumen were not prerequisites for course entry…
Annotations collected and edited by Leo Breebaart. http://www.lspace.org/books/apf/pyramids.html
‘Vimes ran a practised eye over the assortment before him. It was the usual Ankh-Morpork mob in times of crisis; half of them were here to complain, a quarter of them were here to watch the other half, and the remainder were here to rob, importune or sell hotdogs to the rest.’
Insurrection is in the air in Ankh-Morpork. The Haves and Have-Nots are about to fall out all over again. Captain Sam Vimes of the city’s ramshackle Night Watch is used to this. It’s enough to drive a man to drink. Well, to drink more. But this time, something is different — the Have-Nots have found the key to a dormant, lethal weapon that even they don’t fully understand, and they’re about to unleash a campaign of terror on the city. Time for Captain Vimes to sober up.
Annotations collected and edited by Leo Breebaart. http://www.lspace.org/books/apf/guards-guards.html
Cameras roll - which means the imps inside have to paint really fast - in the fantastic Discworld when the alchemists discover the magic of the silver screen.
But what is the dark secret of Holy Wood hill?
As the alien clich's of Tinsel Town pour into the world, it's up to the Disc's first film stars to find out...
THRILL as Victor Tugelbend ("Can't sing. Can't dance. Can handle a sword a little") and Theda Withel ("I come from a little town you've probably never even heard of") battle the forces of evil and cinema advertising...
SCREAM as Gaspode the Wonder Dog nearly saves the day...
EAT POPCORN as you watch the filming of "Blown Away", the oddest Civil War picture ever made...
A Passionate Saga Set Against the Background of a World Gone Mad!
This Will Amaze You!
With a Thousand Elephants!
("And afterwards, why not dine at Harga's House of Ribs, for the best in international cuisine; only two minutes from this book...")
‘Just because you can’t explain it, doesn’t mean it’s a miracle.’
Religion is a controversial business in the Discworld®. Everyone has their own opinion, and indeed their own gods. Who come in all shapes and sizes. In such a competitive environment, there is a pressing need to make one’s presence felt. And it’s certainly not remotely helpful to be reduced to be appearing in the form of a tortoise, a manifestation far below god-like status in anyone’s book. In such instances, you need an acolyte, and fast. Preferably one who won’t ask too many questions…
Annotations collected and edited by Leo Breebaart. http://www.lspace.org/books/apf/small-gods.html
‘When you start believing in Spirits, you start believing in demons, and then before you know where you are, you’re believing in Gods. And then you’re in trouble.’
Reality is all very well in small doses. It’s a perfectly conventional and convenient way of neutralising the imagination. But sometimes when there’s more than one reality at play, imagination just won’t be neutralised, and the walls between realities come tumbling down. Unfortunately there’s usually a damned good reason for there being walls between them in the first place. To keep things out. Things who want to make mischief and play havoc with the natural order.
Annotations collected and edited by Leo Breebaart. http://www.lspace.org/books/apf/lords-and-ladies.html
Susan had never hung up a stocking. She’d never put a tooth under her pillow in the serious expectation that a dentally inclined fairy would turn up. It wasn’t that her parents didn’t believe in such things. They didn’t need to believe in them. They know they existed. They just wished they didn’t.
It’s the night before Hogswatch. And it’s too quiet.
Where is the big jolly fat man? There are those who believe and those who don’t, but either way it’s not right to find Death creeping down chimneys and trying to say Ho Ho Ho. Superstition makes things work in Discworld, and undermining it can have Consequences, particularly on the last night of the year when the time is turning. Susan the gothic governess has got to sort everything out by morning, otherwise there won’t be a morning. Ever again…
The 20th Discworld novel is a festive feast of darkness and Death (but with jolly robins and tinsel too). As they say: ‘You’d better watch out…’
Annotations collected and edited by Leo Breebaart. http://www.lspace.org/books/apf/hogfather.html